So over the last week we have made some great progress on our Beat Box. We got the wooden top purchased from a lumber yard in Woodstock, NY, you can see my buddy Chris in the above photo cutting this gorgeous piece of Mahogany down to size for me. As for the size of the box I am going back and forth between having everything wooden or using plexi to reveal the technical side of the piece. I really like the idea of having a nice natural piece of wood for the lid and having the technological side revealed below it for contrast, but I can also see the reason for keeping all that hidden and more of a mystery.
I have been toying around with RFID readers and tags and figured out how to attach a different musical loop to each of the 24 RFID tags, using the Minim library in processing to play the loops and just having the tags mute and unmute each loop when placed close to the readers, thus allowing everything to stay on the same beat. Below is a video showing this in action.
I have also figured out how to have a LED blink to the beat of whatever loop has been selected using the FFT (Fast Fourier Transform) code in the Minim library which is communicating with the Arduino. Below is the video.
Beat Box is a project that Stefanie Kleinman and I have conceived and are in the process of creating. It takes the idea of musical composition and brings it back into the physical world rather than staring at a computer screen. We decided to use RFID technology and use each tag to turn on and off certain musical loops. There are 4 concave bowls cut out of a wooden block. Underneath the block are 4 RFID readers connected to a arduino and in turn connected to a computer. Below the bowls there are 4 compartments containing 5 quarter sized disks made from vinyl records. Each disk has a RFID tag that triggers either a drum, guitar, bass or synth loop in either GarageBand or another music program when the disk is placed in one of the 4 bowls. There is an different color LED above each bowl that are color coded to each tag to represent the type of loop that will play. When a tag is placed into a bowl the LED will go from dimmed to 100% brightness to indicate that it has been activated. Below are the tech specs for the design.
Musical Bouncing Balls – Rhythmic Download
Musical Bouncing Balls – Random Download
For our physical computing media controller project Inessah, Amik and I decided to create a confetti machine where the user can control the height of the confetti by raising and lowering their hand. We first tried using a DC computer fan with a ultra sonic sensor which worked perfectly for controlling the speed of the fan based on the distance of your hand but it soon became clear that a 12 volt computer fan wasn’t at all powerful enough to blow a large amount of confetti more than about a foot.
Once we realized we needed a fan upgrade we went down to a industrial fan shop on Canal street and picked up a hefty 120 volt AC fan. After purchasing said fan we found out that in order to control it with the Arduino we needed to use a relay because you cant have AC power running directly into the micro processor. A relay basically is just a on and off switch controlled by the Arduino. Because we are only able to turn it on and off we lost the ability to control the speed. But our professor Tom Igoe had a great suggestion of pulsing the fan at different intervals to replicate a change in speed.
Once we had control of the fan we started working on designing and constructing the container. Working with wind was much more difficult than we originally anticipated the container we designed was wider at the bottom and became narrower at the top of the base to try to focus as much of the wind into the confetti container. We also ran into the issue of static electricity, most of the confetti ended up sticking to the sides of the container. To remedy this we wiped the interior down with anti-static computer screen spray, this seemed to help things significantly. Another later addition to the box was to make the bottom opening where the fan was blowing into smaller and more focused. All of these last minute tweaks improved things but I am sure we can improve upon this and make it even better down the road.